The level of notoriety is set within each city, so that while Ezio may be completely unknown in some cities, he may be infamous in others. Notoriety can be decreased by bribing city heralds, assassinating corrupt city officials, and removing wanted posters. As the player behaves in more "socially unacceptable" ways or due to the consequences of a particular mission, Ezio will become more noticeable by the guards and more likely to be pursued by them. When the notoriety icon is empty, Ezio is known as "incognito" and may travel through the city as he pleases. One new feature includes a new system known as notoriety, which, depending on his behavior, current location, and current mission, Ezio will become more recognizable by citizens of the city, specifically guards. Health in the game is measured via synchronization, and minor wounds will heal automatically over time, while major wounds must be healed by side-street doctors or with medicine purchased from them. As well as this, Ezio can use smoke bombs and hire groups of thieves, courtesans, or mercenaries to aid him in covering his tracks and avoiding contact with guards. Accompanying this, there are several new types of enemies, some more agile or stronger than others. Further along the game, Ezio is capable of learning new methods of assassination, such as ambushing individuals when hiding in haystacks or pulling individuals off buildings to fall to their deaths. There are also more methods of hiding, such as diving underwater to break an enemy's line of sight while swimming, along with the blending mechanic being improved to allow Ezio to cloak himself with any group of individuals, rather than specific people. The combat system for the game has been updated and allows for further options, including disarming opponents. Such items are displayed throughout the villa as they are accumulated, and Ezio's personal room is updated with portraits of his assassinations as the game progresses. As shops within Monteriggioni are renovated and upgraded, Ezio receives discounts on the particular goods that are sold, and income is also affected by the purchase of paintings, armor and weapon sets, along with the collections of various items. In Monteriggioni, the Auditore family's villa acts as Ezio's primary headquarters throughout the game, and a new economic system allows for the property to be upgraded and enhanced, creating income for Ezio at twenty minute intervals. Navigation has also been altered for the better in that swimming is now possible, alongside using gondolas and riding horses, as well as Leonardo further contributing to gameplay with the inclusion of his flying machine in one of the game's missions.Ī new economic system allows the player to profit from city renovations and upgrades Other weapons, such as swords, daggers and maces can also be purchased throughout the game due to the economic system. A young version of Leonardo da Vinci is also included in the game and translates Codex pages left behind by Altaïr Ibn-La'Ahad, allowing for new weapons and upgrades. The Animus is replaced with the Animus 2.0, which, unlike the first, possesses an in-game database with historical information about encountered landmarks, characters, services, and glyphs.Įagle Vision has been updated to allow for third-person view, which can be used while Ezio is moving. The game is non-linear, and can be considered a "sandbox" type of game due to the player's ability to freely roam the generated renditions of Italy. On 16 November 2010, a follow-up in the form of Assassin's Creed: Brotherhood was released, expanding on both Ezio's life and the modern day storyline.Ī remastered version of the game was released for the PlayStation 4 and Xbox One as part of The Ezio Collection in November 2016, and for the Nintendo Switch in February 2022.Īssassin's Creed II is similar to its predecessor in many ways. While controlling Ezio, the player can explore renditions of major Italian regions and cities through a mixture of action, stealth, and economic gameplay. The player controls Desmond to a degree, but primarily Ezio, who becomes an Assassin after his family is betrayed. In an attempt to thwart Abstergo and the modern-day Templars, Desmond uses a new Animus to relive the genetic memories of his ancestor, Ezio Auditore da Firenze, who lived in Italy during the Renaissance. The PC version was released on 6 March 2010 (UK) and 9 March 2010 (US).Ī direct sequel to Assassin's Creed, the game focuses again on Desmond Miles after he escapes from Abstergo Industries with the help of employee Lucy Stillman. It was released on 17 November 2009 (US), 19 November 2009 (AU) and 20 November 2009 (worldwide) on PlayStation 3 and Xbox 360. Website Assassin's Creed II is a 2009 video game developed by Ubisoft Montreal and published by Ubisoft.
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